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If you stomped on a Koopa, you had about one second to get out of the way of the shell’s impending explosion. You couldn’t pick up or kick Koopa shells, either. The Superballs weren’t the only oddity in this bizarro Mario game. Weird, right? In this game, he threw Superballs, bouncing balls that could hurt enemies and snag coins in hard to reach areas. Speaking of which, Mario didn’t actually throw fireballs in Super Mario Land. Peach, or Princess Toadstool, was absent this time around, but our fireball-tossing hero, noble as he is, set out to rescue her. Set in Sarasaland rather than the Mushroom Kingdom, the game had the mustachioed plumber rescuing a new princess by the name of Daisy. Just as the Game Boy was uncharted territory at the time, Super Mario Land itself explored uncharted territory, too. Now, though, the two were, as per Nintendo’s slogan, “Playing with Power.” Taking the reigns with the next entry in the company’s biggest franchise on a new console was a tall task, but the two individuals along with the rest of the R&D1 development team were ready to take that leap. The two had previously worked on Kid Icarus and Metroid, among other projects. By his side as director was Satoru Okada. Instead, Gunpei Yokoi, who was one of the key people involved in bringing the Game Boy to light, took on the role of producer for Super Mario Land.
#Super mario land 2 and super mario world sprites series
Developed by Nintendo R&D1, this was the first game in the Mario series that didn’t include the input of Shigeru Miyamoto. When Nintendo released the Game Boy, it needed a system seller - a game that would boost initial sales and lock its audience in. Add some really creative level design and charming weirdness, and you’ve got what’s easily one of the most unique Mario titles ever. While somewhat clunky by today’s standards, it had enough polish to make it a worthwhile buy. It doesn’t look like much these days, but the monochromatic platformer was quite groundbreaking in 1989 - it provided Game Boy adopters with a full-fledged Mario game.
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The title launched for the Game Boy in Japan on April 21, 1989, with August and September releases following in North American and European territories, respectively. Super Mario Land just celebrated its 30th anniversary.
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