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The vines can sprout from the wearers body and grow up to 30 feet per round (same as the robe, but without the option for lots of rope at once) and can also aid the wearer with climbing (+5 competence bonus). Try sticking to flavorful tattoos - the existing tattoos usually revolve around making the tattoo come to live or storing magical energy in it/using it as a conduit.Ī Angelic Wing Tattoo (based on Wings of Flying) would be a elegant tattoo of feathered wings on your back, which can come alive and allow actual flight.Ī Vine Tattoo (based on Robes of Infinite Twine depicts vines entwining the bearers body. Of course, just copy-pasting existing wondrous items is boring, not to mention that doubling your magic item slots is very powerful. The cost would simply be double of any wondrous item you are copying. RAW you can apply any worn wondrous item as a magical tattoo - with GM-permission. Even many of the wondrous items listed as examples don't seem to add up in terms of cost, so if anyone has used this in a campaign or is just generally experienced with creating their own magical items, it would be a great help. If I wanted to venture in to creating some of my own tattoos, I was having a hard time calculating the cost. Is that correct?ĭoes that logic apply as long as I'm basically "copying" pre-existing wondrous items as tattoos? Do any of the "discounts" apply since it would be impossible to resell the tattoo? So, I was wondering, say I wanted something simple, like a Ring of Sustenance and wanted to tattoo it in a ring slot, it would cost me double the crafting cost, but still allow me, or whomever I tattoo'd, the ability to wear 2 regular rings still. On the other hand, wondrous items are going to be difficult to come by, or somewhat over-priced on the black market.
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We're currently in an evil campaign, as members of an organized crime syndicate, and with monetary bonuses available for being especially creative when it comes to criminal mischief, we're anticipating a high wealth campaign.
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